We have partnered with Daigon to give pupils from member schools the opportunity to compete against players from across the UK and overseas in two formats: Minecraft Capture the Flag (CTF) and Geoguessr. The competitions will run across November and December 2026. Schools may particiapte in both competitions.
Event information
Full details about the competition format are in the event document below.
Minecraft CTF
Entry limit
Each school may enter up to four teams into the Minecraft CTF competition. Each team consisting of
- Five starting players
- Up to two subsitutes
Timeline
| Round | Date | Time |
| Round 1 | 3rd November | 3.30–4.30pm |
| Round 2 | 10th November | 3.30–4.30pm |
| Round 3 | 24th November | 3.30–4.30pm |
| Grand Final | 1st December | 3.30–4.30pm |
There is no schedule Minecraft CTF round on Tuesday 17 November.
Geoguessr
Entry limit
The Geoguessr competition is limited to 12 schools who can enter one team per school. Each school may enter one team of up to 50 pupils, competing in pairs (up to 25 pairs per school).
Scoring
All participating pairs contribute to the school’s overall weekly result, with scores averaged to form the school’s total leaderboard standing.
Challenges can be completed at any time during the competition week up to the published deadline (Approx. 8.00pm UK time). Where a school is unable to complete a particular week's challenge, DAIGON may, by prior agreement, permit the school to complete two challenges during the following week.
Timeline
| Competition Week | Date |
| Round 1 | 3rd November |
| Round 2 | 10th November |
| Round 3 | 24th November |
| Grand Final | 1st December |
Results from the 2026 Esports competition
Congratulations to all schools, students and staff for their effort and sportsmanship in the 2026 competition.
Official Tournament Results
1st: Taunton Prep - Team 1 - Rating: 1984
2nd: Pennthorpe Prep - Da Boys - Rating: 1943
3rd: Clifton College - Clifton College Kings - Rating: 1836
4th: Belmont Mill Hill Prep - The Overlords - Rating: 1805
Learn more about Esports
What is Esports?
We have worked with DAIGON, a leading provider in school Esports, to produce information and guidance for our membership to help better understand what Esports is and how you can safely and effectively introduce it into your school.
Esports in schools is more than just video gaming. It is a structured and purposeful activity that builds vital skills such as teamwork, communication, problem-solving and digital literacy. Through after-school clubs or integrated lessons, pupils of all abilities can develop confidence, creativity and a real sense of belonging.
When delivered well, Esports is far from passive screen time. It is collaborative, social and educational. It encourages responsibility, boosts engagement and offers inclusive opportunities for all learners, including those who may not typically participate in traditional sports.
Educational resources
DAIGON has produced the following documents specifically for our membership. The first is designed for Heads and school leaders to explain what Esports in schools looks like and how it can be implemented. The second is intended for your parent body, helping to inform and reassure families about the role of Esports in school life. To find out more about Esports, visit the DAIGON website.