IAPS Esports competition 2027

 

We have partnered with Daigon to give pupils from member schools the opportunity to compete against players from across the UK and overseas in two formats: Minecraft Capture the Flag (CTF) and Geoguessr. The competitions will run across November and December 2026. Schools may particiapte in both competitions. 

Event information

Full details about the competition format are in the event document below.

 

Minecraft CTF

Entry limit

Each school may enter up to four teams into the Minecraft CTF competition. Each team consisting of 

  • Five starting players
  • Up to two subsitutes 

Timeline

Round  Date Time
Round 1 3rd November 3.30–4.30pm
Round 2 10th November  3.30–4.30pm
Round 3 24th November  3.30–4.30pm
Grand Final 1st December 3.30–4.30pm

There is no schedule Minecraft CTF round on Tuesday 17 November.

Geoguessr

Entry limit

The Geoguessr competition is limited to 12 schools who can enter one team per school. Each school may enter one team of up to 50 pupils, competing in pairs (up to 25 pairs per school). 

Scoring 

All participating pairs contribute to the school’s overall weekly result, with scores averaged to form the school’s total leaderboard standing.

Challenges can be completed at any time during the competition week up to the published deadline (Approx. 8.00pm UK time). Where a school is unable to complete a particular week's challenge, DAIGON may, by prior agreement, permit the school to complete two challenges during the following week. 

Timeline

Competition Week Date
Round 1 3rd November
Round 2 10th November 
Round 3 24th November 
Grand Final 1st December

 

 

Results from the 2026 IAPS Esports competition

Results from the 2026 Esports competition

Congratulations to all schools, students and staff for their effort and sportsmanship in the 2026 competition.

Official Tournament Results

1st: Taunton Prep - Team 1 - Rating: 1984
2nd: Pennthorpe Prep - Da Boys - Rating: 1943
3rd: Clifton College - Clifton College Kings - Rating: 1836
4th: Belmont Mill Hill Prep - The Overlords - Rating: 1805

Learn more about Esports

Learn more about Esports

What is Esports?

We have worked with DAIGON, a leading provider in school Esports, to produce information and guidance for our membership to help better understand what Esports is and how you can safely and effectively introduce it into your school.

Esports in schools is more than just video gaming. It is a structured and purposeful activity that builds vital skills such as teamwork, communication, problem-solving and digital literacy. Through after-school clubs or integrated lessons, pupils of all abilities can develop confidence, creativity and a real sense of belonging.

When delivered well, Esports is far from passive screen time. It is collaborative, social and educational. It encourages responsibility, boosts engagement and offers inclusive opportunities for all learners, including those who may not typically participate in traditional sports.

 Educational resources

DAIGON has produced the following documents specifically for our membership. The first is designed for Heads and school leaders to explain what Esports in schools looks like and how it can be implemented. The second is intended for your parent body, helping to inform and reassure families about the role of Esports in school life. To find out more about Esports, visit the DAIGON website.